Itsuka Kendo GAMES
Everything Itsuka Kendo in one place. Choose from 3 games and jump straight in.
- spooning▶ INSERT COIN
My Hero Rising v1.0
I swear this thing started like a joke. You know that feeling when you open a “fan project” expecting jank, and then you end up three hours later mumbling *why the hell am I emotionally invested in this pixelated mess?* Yeah, that. It’s not even subtle about what it wants - every route feels like a fever dream cooked in some basement full of horny energy drinks. One minute you’re in a dimly lit classroom, the next you’re somehow tangled up in a scene that’s way too specific to be accidental. The way it shifts tone - like, soft whispers one second, then full-on chaos the next - it shouldn’t work, but it does, kinda. Maybe it’s because the characters don’t act perfect; they actually mess up their lines, stumble, laugh in the wrong places. It’s weirdly charming. Or maybe I’m just broken. Hard to tell anymore. There’s a moment - and I’m not exaggerating here - where the sound cuts out right before the scene hits its peak, and you can almost hear your own heartbeat. That silence? It’s murder. Then bam, everything crashes back in like a busted speaker at 2 a.m., and suddenly you’re choking on your drink because it’s *too much*. The dev clearly knew what they were doing with pacing, even if half of it feels like it was written by someone drunk on nostalgia and Red Bull. The transitions between characters feel like walking through dreams; you never know who’s going to appear next, or what they’ll be wearing (or not wearing). There’s this heavy sense of intimacy, but it’s not clean - it’s messy, sweaty, uncomfortable in the best way. I laughed, I cringed, I… yeah. Let’s not unpack that. Anyway, I’d say it’s trash. But I’ve replayed it twice. So maybe I’m trash too. Whatever. It’s not about perfection - it’s about those tiny, stupid moments where the screen fades out and you sit there, grinning like an idiot, pretending you’re not into it. Spoiler: you are.
- groping▶ INSERT COIN
Reluctant Heroes v0.2
As I stood in the courtyard of U.A. Secondary School, I couldn't help but feel wave of nostalgia wash over me. It had been two years since the events that unfolded during our battle against the villains who threatened our world. I was now one of the graduating students of this prestigious institution, and I had to admit that I felt proud of how far I had come. My quirk, once a wild card in the deck, had been honed and perfected through rigorous training and dedication. The halls echoed with memories of battles fought and friendships forged, each step reminding me of the weight I carried - not just as a student, but as someone who had faced darkness head-on. The faces of my classmates flashed before my eyes, some scarred, others stronger, all changed forever by what we'd endured. Yet beneath the surface of this seemingly normal school day, a new tension simmered, promising that our fight was far from over. I clenched my fists, feeling the familiar surge of power, knowing that every moment of peace was borrowed time. Training had taught me control, but my quirk still held wild potential - raw energy waiting to be unleashed in the right moment. The thought alone sent a thrill down my spine, igniting a hunger for what lay ahead. This wasn’t just about survival anymore; it was about taking charge, shaping our future with every decision and every battle. And as the sun dipped lower, casting long shadows across the courtyard, I knew deep inside that the next chapter of this story would demand everything I had - and more. So why wait? Dive into the chaos, embrace the power, and carve your own legend at U.A. Secondary School. The world needs heroes - and maybe it’s your turn to answer the call.
- parody▶ INSERT COIN
Ways of the Hero - v1.0
ok so you know those MHA parody games that pop up on itch and you think yeah right another one but then you actually click and its got that specific jank that somehow works. the 3dcg is... look its not polished. midnight's hair clips through her shoulder sometimes and kendo's hands look like they were modeled by someone who heard about hands once but never saw them. but theres something about the way ochako looks at the camera during certain scenes that got me restarting runs just to see if the rng would give me her route again. the point and click bits are basic. click door, go to class, click girl, trigger scene. you're some dude at UA, male protagonist obviously, and the whole thing is this weird visual novel roguelike hybrid where choices actually lock you out of stuff. missed a conversation with jiro in the hallway and suddenly shes not in the pool scene later. thats the replayability hook i guess. toru's scenes are... creative given the invisibility thing. the dev definitely had to think about how to make that work in 3d. the school setting is mostly just hallways and classrooms but the lighting during the night scenes is surprisingly decent. midnight's route has this one detention scenario that honestly made me forget the jank for a solid ten minutes. itsuka's content feels unfinished though, like they ran out of time before adding the second half of her arc. typical for these projects. what bugs me is the save system. or lack of one. you gotta finish a run to unlock gallery stuff and if you close the browser its gone. i lost a kyoka scene that way and just stared at my screen. the parody elements are there but the writing takes itself seriously enough that the lewd bits hit harder than they should. not gonna pretend its some masterpiece but ive got it bookmarked and thats more than i can say for most of the stuff i try on a whim.