- blonde
- HI ★5.0
- striptease
Splash Billiards
- Rank
- #18
- Rating
- 5.0 / 2
- Plays
- 2,006
- Added
- 2022-03-16
You know what pisses me off about this game? The physics. The fucking billiard ball physics. I spent twenty minutes lining up what should have been a perfect break shot, the kind where the balls scatter like cockroaches when you turn on the kitchen light, and instead the cue ball just... nudges the triangle. Like a gentle suggestion. A polite request for the balls to maybe, if they feel like it, consider moving slightly. And the blonde just stands there smirking. I swear she's coded to look more amused the worse you play. But then, right, then you get that one shot where everything clicks. Four balls, bam bam bam bam, straight into pockets. The sound effect is this cheap little chime that sounds like it was ripped from a 2005 mobile phone, and she starts unbuttoning her top. The real model thing, it's not some hyper polished render. She looks like someone they pulled off a stock photo site and animated with three keyframes. Her stripping animation is janky as hell, her elbow clips through her own torso for a split second during the bra removal, but honestly? That almost makes it hotter. Feels like a real, awkward, slightly broken moment instead of some airbrushed fantasy. The arcade mode is just the same table over and over with no variation in felt color or lighting. Missed opportunity. A neon mode, a pool hall mode, something. Nope. Same green felt forever. The whole thing is a stress buster in the way that smashing a broken printer with a baseball bat is a stress buster. It's not elegant. You're not proud of it. But you're focused on this one stupid, janky task, trying to get this blonde out of her pencil skirt, and the world outside just fades. She sheds clothes at a glacial pace. By the time you get her down to the lacy stuff, you've probably developed carpal tunnel and a deep, personal hatred for the number 8 ball. The striptease is the whole reward and it's so low rent, the music is a ten second loop that drills into your skull. I wish the balls had more weight to them. I wish the pocket detection wasn't so forgiving on one side and so stingy on the other. I wish she'd stop that one idle animation where she adjusts her hair for the hundredth time. But I'm still clicking. Still lining up the next shot. Still trying to get that perfect splash. Don't even get me started on the aiming line, it lies. It absolutely lies. The ball will go nowhere near where that dotted line suggests. You just have to feel it. And that's the game, I guess. Just feeling it.
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PLAYER MESSAGES (1)
> <sup>er gonter:: 4 years agoer gonter
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