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Bank deposit

Rank
#17
Rating
4.2 / 1
Plays
3,518
Added
2018-07-12
> ABOUT.TXT ● ● ●

The whole thing runs on about three frames of animation and a dream. You got this redhead bank teller, right? Tits out, expression like she just remembered she left the oven on. A robber shows up with a gun that looks like a grey banana. The joke is she can't tell a stickup from a surprise birthday party. So instead of handing over cash, she just... opens her legs. That's it. That's the entire setup. I've seen more complex plots on a napkin. The "gameplay" is clicking through dialogue that reads like it was translated by a drunk parrot. There's a moment where the robber says something threatening and she responds with a line about office snacks. I actually snorted. Not because it was clever, but because the timing is so broken it loops back around to being funny. The art is deliberately shit. Like someone drew it with their non-dominant hand while on a bumpy bus. Her tits are massive, physics defying, and shaded with what I think is just a smudge tool. The whole thing has this crusty, compressed jpeg energy that honestly adds to the vibe. It knows it's trash and it's not apologizing. I wish there was a button to make the robber just leave out of sheer confusion. No such luck. You're stuck watching this fever dream play out. The sound design is nonexistent except for a weird click that made me check if my mouse was dying. For a game about a robbery, there's zero tension. Just a woman with her legs spread and a criminal who forgot his own motivation. It's the kind of thing you'd find on a site like Newgrounds back in 2006 and then never think about again until 3 AM when your brain decides to replay it for no reason. The whole experience lasts maybe two minutes. I've spent longer deciding what to eat for lunch. And yet here I am, writing about it. What does that say about me? Probably nothing good.

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