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Princess of Sparta

Rank
#48
Rating
1.7 / 1
Plays
9,877
Added
2018-05-25
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The first swing connects and it feels like someone slapped my keyboard with a wet fish. That's not a complaint, not exactly. The whole thing has this weird janky rhythm, like a dance where both partners learned the steps from different YouTube tutorials. You're this warrior guy, and the Amazon women you fight, they have these enormous... motivations. Let's call them motivations. The physics on those things operate on rules that would make Newton cry into his apple. One moment you're trying to remember if Q is block or kick, the next a breast is occupying seventy percent of your screen real estate and you've lost all focus. I respect that commitment to distraction. The controls are a puzzle box left by an angry god. I spent a solid five minutes just figuring out how to not immediately eat dirt against the first spear wielding queen. There's a parry system that I think exists. Maybe I imagined it. The hit detection has the same logic as a drunk uncle at a wedding, sometimes you touch and nothing, sometimes you're across the arena and suddenly you're on your back with a sandal on your chest. It reminds me of that old meme about fighting games where the final boss reads your inputs, except here the boss is just the input interpreter itself. My warrior kept doing a little shuffle step that I never commanded. I started to think he was just nervous. When you finally land a solid combo and the opponent's health bar crumbles, there's a payoff. The victory screen doesn't shy away from showing you exactly what you fought for. It's that classic anime OVA energy from the 90s, the kind you'd rent and feel weird about, where the warrior gets his reward and the Amazon's expression is a mix of fury and something else entirely. The whole loop is pure grindhouse. You suffer through the mechanical nonsense because the carrot at the end is very, very prominently displayed. I wish the sound design had more oomph. The sword clangs sound like dropping a spoon on linoleum. A missed opportunity. But then another giant motivation swings into frame and I forget about audio fidelity entirely. The game knows what it is. A messy, horny, frustrating little brawler that operates on pure id logic.

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