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- Suikoden 3 Bi-atch Three
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Suikoden 3 Bi-atch Three
- Rank
- #18
- Rating
- 3.8 / 1
- Plays
- 8,730
- Added
- 2018-07-02
Right, so the first thing that hit me was the lack of any menu music. Just silence until you click. It’s a small thing but it sets this weird, almost clinical mood, like opening a spreadsheet instead of a porn game. You get three options, basically a blonde, a brunette, and another one with a different face. They’re all outside, which is a nice change from the usual bedroom setup, some grass and a stone wall. The animation loop is the same for all of them, a girl on top riding animation that’s functional but has this one frame where her spine does something I’m pretty sure is physically impossible. I couldn’t stop noticing it. The core loop is just a click and drag to control the speed of her bouncing. There’s a meter for your arousal and hers, but honestly, I just yanked the mouse around until the bar filled up. The sound design is... a choice. The wet noises are so aggressively mixed they sound like someone stomping in mud, and it completely overpowers the very quiet, almost apologetic moaning. It’s like the audio engineer had a personal vendetta against the voice actress. I spent a weird amount of time just dragging the slider up and down to make a chaotic rhythm, which was more entertaining than the intended build-up. You can pull out and finish on their ass, which triggers a little cumshot effect that looks like someone dropped a dollop of mayo. The models themselves are okay, the big cock they’re riding is prominently featured, but the whole thing feels like a tech demo where someone forgot to add the game part. I tabbed out to check Discord and forgot I had it open. It’s not broken, it just... exists. The brunette’s hair clips through her shoulder constantly. I don’t know why that bothered me more than the spine thing, but it did. There’s no fantasy element beyond the scenario being set outdoors, which feels like a missed trick. It’s just three silent, identical rides with a different skin texture slapped on. I got what I came for, I guess, but the whole experience felt like a transaction at a very quiet, slightly awkward store.
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