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Pussymon 20

Rank
#23
Rating
4.2 / 10
Plays
5,697
Added
2021-04-08
> ABOUT.TXT ● ● ●

The volcano map. That's where things got weird for me, philosophically speaking. Not the fire aesthetic, I expected that. It was the teleport system. You open your bag and boom, one click to somewhere else. No walking, no grinding through the same pixel bushes you've seen a hundred times. It's a deliberate rejection of the journey, a pure embrace of destination. And in a game about collecting creatures to, well, you know, that feels like a thesis statement. The quest is just the obstacle between you and the next animation. The game knows it. You know it. Why pretend? So you're in this Halloween-adjacent woods, right, and the art is that specific kind of Flash-era jank where nothing quite lines up but it has more soul than a hundred polished ren'py clones. The new Pussymon, Viflameber and Viflamemja, have these new interactions. And I'm sitting there, clicking through dialogue that's basically "hey let's fuck," and realizing the humor tag is doing a lot of heavy lifting. It's not funny ha-ha, it's funny because a fire creature is propositioning you with the narrative grace of a brick through a window. The lack of polish is the polish. A shiny, balanced RPG would make the explicit content feel transactional. This makes it feel like a fever dream you had after scrolling furry art at 1 AM. Seven new Pussymon. Twenty five new animations. The numbers are there but they don't capture the experience of stumbling into the mysterious woods and just... finding things. No hand-holding. The RPG mechanics are paper-thin, a skeleton to hang the scenes on. I wish the teleport was unlocked from the start instead of being a bag item you have to find, but it won't be. That's the point. You have to earn the right to skip the boring parts. It's a strange little loop. The Blazgodon backstory is there, something about a volcano, but honestly I forgot to follow it because a new Pussymon with a design that was equal parts ridiculous and kind of hot appeared and the game just lets you pursue that. No judgment. The replayability is for completionists, the ones who need to see every single one of those 25 animations, who treat the pokedex-style collection as a to-do list of depravity. For everyone else, it's a one-night stand of a game. You get in, you see the new stuff, you teleport out. And that's not a criticism, not really. It's just what it is.

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