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30 Days v0.5.5

Rank
#46
Plays
353
Added
2025-11-27
> ABOUT.TXT ● ● ●

The first elimination happens on day three. Not a vote, not a dramatic exit interview. Just a wet sound and a body hitting the floor of the communal shower. I was clicking through the morning routine, checking stats on the athletic girl from sector 7, when the scene triggered. The show's host, a holographic face with too many teeth, announces it like a weather report. The remaining contestants barely react. That's when I understood what kind of reality show this is. The sex is transactional from the start. You trade favors for protection, for information, for a few more hours of safety. There's this one scene with the medic, a woman with cybernetic fingers, where she offers to remove your tracking implant if you can... distract her assistant. The assistant is a nervous guy who's never been touched. The whole thing plays out in the supply closet while alarms blare outside. The game doesn't make it romantic. It's desperate and clumsy and the animation loops a bit too long on the handjob part before transitioning to the actual implant removal. The sound design during sex is weirdly sparse, just breathing and the hum of the facility's life support. It works though. Makes everything feel more clinical. What sticks with me isn't the group scenes, though there are plenty. The harem management gets tedious after a while, keeping track of who's jealous of who, who's plotting against you. No, it's the quiet moments. Finding two contestants asleep in the laundry room, their clothes still damp from the last challenge. The option to just watch them, or to... participate while they're unconscious. The game doesn't judge either choice. That's almost worse. The dystopian setting isn't just window dressing, it seeps into every interaction until you start thinking like a contestant yourself. Calculating risks. Weighing alliances. Wondering if the redhead from engineering would scream if you cornered her in the generator room, or if she'd just add it to her list of things to survive. The violence is graphic but not constant. It punctuates the sexual tension like a heartbeat. I wish the blackmail mechanics were deeper. They're there, you can collect secrets, but the payoff is usually just a single scene and then the character is "broken." Feels like wasted potential. The interracial content is present but not fetishized, which is a strange thing to say about a game where you can watch a woman get spit roasted while her husband watches from a monitor in the next room. The sci-fi elements are mostly aesthetic, glowing implants and holographic menus, but the creampie animations have this weird detail where the... fluid... glows faintly. A side effect of the nutrient supplements they feed the contestants. I don't know why I fixated on that. The multiple penetration scenes require specific party compositions and I kept getting the wrong combination of characters alive long enough to unlock them. By day 18 I'd lost three potential partners to the obstacle course. The swinging content is mostly player initiated, you can offer your "allies" to other contestants for favors. The sexual harassment tags aren't just for show. Some characters will proposition you aggressively, and refusing can have consequences. Or accepting. The game doesn't draw a clear line between coercion and strategy. The vaginal and anal sex scenes use the same three positions mostly, but the context changes everything. A quickie in the bathroom before a challenge feels different from the "reward" scenes after winning immunity. The oral sex animations are more varied, probably because they're easier to loop. The teasing is constant. Characters will brush against you in hallways, make comments about your performance in the last challenge, leave notes in your bunk. The male protagonist is a blank slate, which works for this kind of thing. You project whatever desperation you want onto him. The 3DCG is unpolished in a way that becomes unsettling. Characters' eyes don't quite track right during conversations. Their skin looks like plastic that's been warmed by body heat. It's not good, technically. But it adds to the unreality of the whole thing. Like everyone's already dead and just going through the motions. The future setting is vague, something about resource wars and corporate states, but it doesn't matter. The only future that matters is the next 30 days. Or however long you last. My first run ended on day 9. I trusted the wrong person during a blackmail exchange and found myself on the wrong end of a "medical examination" that turned into something else entirely. The game over screen is just static and a single line of text: "Ratings are up." Then it asks if you want to start again. I did. I'm on day 22 now. The medic's assistant is still alive, I made sure of that. The redhead from engineering wasn't so lucky. Or maybe she was. Depends on your definition.

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