- spaceship
- HI ★3.1
- ensured
Advanced Rogue Intelligence Attack
- Rank
- #10
- Rating
- 3.1 / 1
- Plays
- 9,733
- Added
- 2021-04-08
She’s got this way of arching her back right when the cockpit lights flicker, like the ship’s power grid is synced to her spine. First time I saw Mira do that, half her flight suit already peeled down and the nav console beeping some proximity alert I ignored, I knew the tutorial was just foreplay. The game doesn’t pretend otherwise. You’re not some tactical genius, you’re a handler with a very specific training regimen. Feed them, drill them in simulators, watch their stats tick up, then get them into your quarters while the star map blinks with enemy blips you’ll deal with later. Or never. The battle planning is there, sure, a whole node based map with fleet positioning and resource drains, but I spent three cycles just cycling through the “relaxation” dialogue trees with the redhead engineer because her post workout animation has this little stumble that feels almost accidental. The platforming sections though. Why. You’re hopping between floating debris in a spacesuit that handles like a brick wrapped in molasses, and the jump timing is tied to some stamina meter that also governs how long you can, uh, perform during the intimate scenes. So if you’ve been grinding agility drills with the pilot girl, she’ll nail a double jump across a chasm but then in the bunk she’s got the endurance of a marathon runner. It’s a weirdly interconnected system that nobody asked for. I respect the audacity even if the hitboxes on those asteroid chunks are pure fiction. Got stuck on a tutorial jump for twenty minutes while the game kept hinting I should “visit the med bay for recovery,” which is just a thinly veiled invitation to another scene with the medic who has this cold stethoscope kink that the writing treats like a personality. The team dynamic is where it gets genuinely interesting, almost by mistake. You’re assembling a crew, and their synergy in combat affects how quickly they unlock new positions back on the ship. The brash pilot and the shy comms officer have a rivalry that plays out in stat bonuses, but also in this one threesome scene that triggers if you neglect the engineer for too long. Jealousy as a game mechanic. The art is deliberately rough, like someone sketched it on a napkin and then colored it with whatever markers were still wet, but that jank actually helps sell the sleazy charm. The sound design is mostly just synth loops and some very enthusiastic voice work that clips the mic constantly. I wish the exploration wasn’t so gated behind the combat, because the space sectors have these little lore snippets about a galactic war I genuinely wanted to read, but you can’t access half of them without grinding ship upgrades through battles that feel like a spreadsheet with lasers. The choice system is mostly an illusion, you’ll see all the content eventually if you just keep clicking through the same three hub areas, but the illusion is a comfortable one. Like a choose your own adventure book where every path leads to someone taking off their top.
CONTINUE: MORE GAMES
Meet and fuck Leila
★ 4.4Pussy Trainer
★ 3.9Slaveholder
★ 3.5
PLAYER MESSAGES (0)
Comment freely without an account. Posts are anonymous and use "Guest" by default.