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Swimming Pool Monster: Utter Version

Rank
#25
Rating
4.1 / 1
Plays
20,042
Added
2021-05-06
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The first time you miss a grab the game basically tells you you're a failure. Not with words. With that stupid splash sound. And the girl just keeps floating there, oblivious, while your tentacle retracts all limp and pathetic. It's honestly kind of humiliating in a way that makes you immediately click again. This is not some deep monster hunter sim. You're a horny tentacle thing lurking at the edge of a pool, and there are women in bikinis. That's it. The whole thing runs on reflex, you click or tap when the crosshair lines up, and if you're fast enough the scene progresses. Miss too many times and nothing happens, they just swim away eventually. The big tits physics are absurd, like someone programmed jiggle by just cranking a slider to maximum and walking away from the computer. I respect that. The pool setting is weirdly calm for what's happening. Bright blue water, little floaties, the occasional splash animation. Meanwhile you're this writhing mass of tentacles trying to get at some girl doing backstroke. The contrast is almost funny. Almost. The arcade structure means you're just clearing one target after another, no real buildup, just "here's another one, go." I wish there was some kind of monster progression, like starting as a small pathetic tentacle blob and growing into something actually threatening. But no. You're fully formed from the start, which feels like a missed opportunity. What gets me is how the game punishes hesitation. You wait even a split second too long and the window closes. It's not hard exactly, but it demands this constant attention that makes you feel like an actual predator waiting for the right moment. The swimming animations loop forever while you wait, and I found myself getting genuinely tense watching a girl do the same breaststroke for the fifteenth time while I tried to time the grab. My phone buzzed with a Discord notification during one attempt and I almost threw it across the room. Not because the game is that engaging but because the timing is that tight. The tentacle animations are basic but they get the job done. There's something about the way they stretch out that's almost reluctant at first, then snaps forward. The monster hunter tag is misleading though, you're not hunting monsters, you ARE the monster. Unless the girls count as hunting. Which I guess they do. Whatever.

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