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FT: Seductive RPG II

Rank
#43
Rating
3.3 / 1
Plays
3,799
Added
2018-10-05
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Wasn't expecting the pixel font to hit like that. The whole thing runs in a browser, no fuss, and the music is this low bitrate synth loop that somehow doesn't get annoying even after twenty minutes of trying to figure out why my character walks like he's got a pebble in his shoe. The town is small. Bar on one side, park on the other, a shop that sells a leather jacket for way too much money. The seduction system is basically a stat check dressed up in dirty dialogue. You work a minigame job clicking burgers or whatever to earn cash, buy a nicer shirt, suddenly the girl at the bar stops calling you a loser and starts showing you her tattoo that goes all the way down. There's a moment in the park with a jogger where she just bends over to stretch and the whole screen pauses like it's buffering but it's not, it's just waiting for you to click. That's the whole vibe. Unpolished on purpose. The hard sex scenes are these looping flash style animations with sound effects that sound like they were recorded on a phone in 2007. Slapping noises, a moan that cuts off weirdly. It's so raw it circles back to being hot. Like finding an old VHS tape that wasn't meant for you. I wish the RPG elements went deeper but they won't, the stats are just money and a vague "style" meter that unlocks the same two positions with every girl. Forgot to mention the drunk slut at the bar. She spills her drink on you and that's the entire seduction trigger. No subtlety. Just pixelated cleavage and a dialogue box that says "Take me home." And you do, or you don't, and the weekend just resets. No consequences. No memory of last time. Maybe that's the point. Maybe it's just lazy coding. Can't stop replaying that bar scene though. The way the animation loops is broken in a way that feels intentional, like she's stuck in a glitch of wanting you forever.

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